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Grand Theft Auto: Liberty City Stories
Developer(s)
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies
Designer(s)David Bland
Programmer(s)
  • Obbe Vermeij
  • Adam Fowler
  • Andrew Greensmith
  • Matthew Shepcar
Artist(s)Aaron Garbut
Ian Bowden
Writer(s)
SeriesGrand Theft Auto
Platform(s)
Release
  • PlayStation Portable
    • NA: 24 October 2005
    • PAL: 4 November 2005
    PlayStation 2iOS
    • WW: 17 December 2015
    AndroidFire OS
    • WW: 11 March 2016
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer(PSP)

Grand Theft Auto: Liberty City Stories is an action-adventurevideo game developed in a collaboration between Rockstar Leeds and Rockstar North, and published by Rockstar Games. It was released on 24 October 2005, for PlayStation Portable,[2] it is the ninth game in the Grand Theft Auto series and was preceded by Grand Theft Auto: San Andreas and succeeded by Grand Theft Auto: Vice City Stories. It is a prequel to Grand Theft Auto III.

A port for PlayStation 2 was released on 6 June 2006 in North America.[3] At the time of release, the recommended retail price of the PS2 port was around half the price of the PSP version.[4] The PS2 port does not feature the custom soundtrack ripping capability, in comparison to its PSP counterpart. It was also released for iOS, Android and Fire OS devices on 17 December 2015,[5] 11 February 2016[6] and 11 March 2016, respectively.[7]

  • 5Reception

Gameplay[edit]

Toni on Staunton Island riding a PCJ-600 motorcycle with a sub-machine gun equipped and with a two-star wanted level.

Grand Theft Auto: Liberty City Stories is an action-adventure game set in an open world environment and played from a third-person perspective. Liberty City's layout is largely similar to Grand Theft Auto III,[8] but it also incorporates elements found in Grand Theft Auto III's successors, such as more indoor environments, clothing changes, and motorcycles. In keeping with recent Grand Theft Auto games, the player has more flexibility in terms of moving the camera around for viewing surroundings (Grand Theft Auto III is noticeably limited in that respect).[9][10] Things that are omitted from the game are the ability to climb and the ability to swim – contact with deep bodies of water is instantly fatal.[11] The overall game's open world, as it is based upon the original Liberty City layout, is considerably smaller than that of San Andreas.

Differently from GTA III, motorcycles are usable in the game.[12] Though flyable aeroplanes and helicopters can be found in Vice City and San Andreas, flyable aeroplanes cannot be found in Liberty City Stories, and helicopters are only accessible through certain exploits.[11]

The PSP version of Liberty City Stories has a multiplayer mode, for up to six players through Wi-Fi ad-hoc mode (same area).[13] The game features seven modes of wireless multiplayer gaming, in which various pedestrian and character models are from the single player mode avatars.[13] These multiplayer modes were removed in the PS2 and mobile versions.[14][15]

Plot[edit]

In 1998, Antonio 'Toni' Cipriani (Danny Mastrogiorgio), having been forced into living abroad after killing a made man on the orders of Salvatore Leone (Frank Vincent), decides to return to Liberty City. Upon arrival, Toni is greeted by Salvatore and a member of the Leone family, Vincenzo 'Lucky Vinnie' Cilli (Joe Lo Truglio), who rose to prominence during Toni's absence. Vincenzo is instructed by Salvatore to set Toni up with an apartment and job in Liberty City. Not long after, Toni quits upon the realisation that Vincenzo had set up a job designed to ensure Toni would be caught by the police. Toni then begins working with a former member of the rival Sindacco crime family now loyal to Leone, J.D. O'Toole (Greg Wilson), but this is short-lived as another member of the Leone crime family is ordered to kill O'Toole on the same day he was intended to become a made man within the family.

Some time later, Toni receives a call from Vincenzo during which he insists that he is apologetic toward the situation regarding Toni's previous job with him and asks Toni to meet. However, this turns out to be a trap set by Vincenzo so that he gets Toni's place in the Leone family. Toni is then attacked by henchmen loyal to Vincenzo but quickly subdues them and kills Vincenzo in the process. Following Vincenzo's death, Toni resumes working for Salvatore Leone.

Toni reunites with his mother only to be met by her disapproval of his status within the Leone ranks. She orders a hit on Toni but he manages to kill the hitmen instead, leaving the business unfinished between him and his mother. Toni's relationship with Salvatore and his wife, Maria, grows as he continues working for them, eventually leading Salvatore to place his trust in Toni and set him up in a larger apartment in exchange for Toni chauffeuring them to a secluded area of Liberty City and away from the rising attacks on the Leone family by various gangs. In particularly, a war is orchestrated between the three leading Mafia families, the Leones, Sindaccos, and Forellis.

Toni continues working for the Leone family in an effort to display his loyalty and eventually becomes a made man as a result. Toni's mother receives the news and is elated to learn her son's status has finally risen to what she'd hoped and eventually calls off the hit she had ordered on Toni previously. The celebration is cut short however, as the Liberty City police arrive and arrest Salvatore under suspicion that he is a gang leader known only as 'Mr. Big'. Toni remains loyal to Salvatore and poses as his lawyer, while continuing to accept jobs from him which lead to Toni attacking Salvatore's rivals, culminating with Toni killing the head of the Sindacco family, Paulie Sindacco, who was the main reason for Salvatore's arrest and had made the new mayor arrest Salvatore.

Toni soon becomes a respected leader within the Leone family. Salvatore is eventually taken to trial, an event which his rivals plan to use as an opportunity to be rid of him. Toni realises this and intervenes, keeping Leone safe. After Salvatore is released on bail, he comes to conclude that Massimo Torini is behind his troubles and realises that to prevent recently elected mayor, Miles O'Donovan, from dropping the charges against Leone that Torini has taken the mayor hostage.

Both Salvatore and Toni head to the island where Torini is holding the mayor and a fight ensues, resulting in the two killing Torini and using the time with the mayor to establish that O'Donovan is now in the Leone family's debt. As the game concludes, Salvatore demands that O'Donovan grants protection to the Leone family while Toni attempts to unsettle the mayor to ensure it is granted. Afterward, it is revealed that Torini was the underboss of Salvatore's uncle, who had been trying to undermine his nephew's control of the city.

Development[edit]

As stated in an IGN preview, 'Rockstar dropped Renderware in favor of a brand new in-house engine to best utilize the resolution, texture density and particle effects of the PSP'.[16] Until the release of Liberty City Stories, RenderWare had been the game engine behind every 3D game in the Grand Theft Auto III era. Liberty City Stories used Image Metrics for the game's facial animation.

In April 2013, the game was released on PlayStation 3 via the PlayStation Network using the PlayStation 2 backward compatibility.[17]

An enhanced port of the game, with touchscreen controls, real-time lighting, high-definition textures and draw distance, was released in December 2015 for iOS, February 2016 for Android and March 2016 for Fire OS.[5][18][6][7]

Soundtrack[edit]

Liberty City Stories features ten radio stations, which comprise of a mix of both licensed music and tracks created specifically for the game, and talk radio stations.[8] A feature for the PSP version of the game is the ability to listen to custom soundtracks.[19]

To implement the custom soundtrack feature, Rockstar placed the application called 'Rockstar Custom Tracks v1.0' on the official site under the 'Downloads' section.[20] This then gave people the chance to use the custom soundtracks feature. The application is based on Exact Audio Copy.[21]

Reception[edit]

Grand Theft Auto: Liberty City Stories
Aggregate score
AggregatorScore
Metacritic(PSP) 88/100[22]
(PS2) 78/100[23]
Review scores
PublicationScore
Eurogamer9.0/10[9]
G44/5[24]
GameSpot8.6/10[25]
GameTrailers9.1/10[26]
IGN9.0/10[8]
OPM (UK)9.0/10[27]

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Grand Theft Auto: Liberty City Stories received 'generally favorable' reviews from critics, according to review aggregatorMetacritic.

Sales[edit]

In the United States, the PlayStation 2 version of Liberty City Stories had sold 1 million copies by February 2007.[28] In the United States alone, Liberty City Stories' PSP release sold 980,000 copies and earned $48 million by August 2006. During the period between January 2000 and August 2006, it was the 16th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[29] As of 26 March 2008, Liberty City Stories sold 8 million copies according to Take-Two Interactive.[30] The PlayStation Portable version of Liberty City Stories received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[31] indicating sales of at least 600,000 copies in the United Kingdom.[32] ELSPA gave the game's PlayStation 2 version a 'Platinum' certification,[33] for sales of at least 300,000 copies in the region.[32]

PS2 Port[edit]

The PlayStation 2 port was criticised for lacking improvement, the same portable coding and removing certain features from the PSP version.[14][34][23]

References[edit]

Notes
  1. ^Ported to Android, Fire OS, and iOS by Lucid Games.[1]

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Footnotes
  1. ^'Grand Theft Auto: Liberty City Stories'. LucidGames.co.uk. Lucid Games. Retrieved 7 October 2017.
  2. ^'Grand Theft Auto: Liberty City Stories'. GameSpot. Retrieved 7 October 2017.
  3. ^'Rockstar Games Announces Release Date for Grand Theft Auto: Liberty City Stories on PlayStation(R)2'. Take2Games.com. Take-Two Interactive. 18 April 2006. Retrieved 7 October 2017.
  4. ^Vore, Bryan (6 June 2006). 'GTA: Liberty City Stories PS2 Hands-On Impressions'. Game Informer. Archived from the original on 21 April 2008. Retrieved 16 September 2008.
  5. ^ abMakuch, Eddie (17 December 2015). 'GTA: Liberty City Stories With 'Significant Enhancements' Hits iOS'. GameSpot. Archived from the original on 9 October 2017. Retrieved 7 October 2017.
  6. ^ abMakuch, Eddie (11 February 2016). 'Get Free GTA 5 T-Shirt DLC When You Download GTA: Liberty City Stories for iOS, Android'. GameSpot. Archived from the original on 9 October 2017. Retrieved 9 October 2017.
  7. ^ abSaba, Elias (11 March 2016). 'Grand Theft Auto: Liberty City Stories released for the Amazon Fire TV'. AFTVnews. Archived from the original on 9 October 2017. Retrieved 9 October 2017.
  8. ^ abcCastro, Juan (24 October 2005). 'Grand Theft Auto: Liberty City Stories'. IGN. Retrieved 30 September 2017.
  9. ^ abBramwell, Tom (4 November 2005). 'Grand Theft Auto: Liberty City Stories Review'. Eurogamer. Retrieved 30 September 2017.
  10. ^Wolpaw, Erik (28 May 2003). 'Grand Theft Auto III Review'. GameSpot. Retrieved 12 October 2017.
  11. ^ abZwiezen, Zack (19 January 2017). 'Ranking The Grand Theft Auto Games, From Worst To Best'. Kotaku. Archived from the original on 18 October 2017. Retrieved 18 October 2017.
  12. ^Webster, Andrew (17 December 2015). 'Grand Theft Auto: Liberty City Stories is now on iPhone'. The Verge. Archived from the original on 20 October 2017. Retrieved 20 October 2017.
  13. ^ abCastro, Juan (30 September 2005). 'GTA: Liberty City Multiplayer Hands-On'. IGN. Archived from the original on 13 October 2017. Retrieved 13 October 2017.
  14. ^ abWoolcott, Adam (27 June 2006). 'Grand Theft Auto: Liberty City Stories PS2 Review'. Gaming Target. Retrieved 9 October 2017.
  15. ^Williams, Jeff (17 December 2015). 'GTA: Liberty City Stories Debuts on iOS, Runs at 60FPS And Has 3D Touch'. Wccftech. Retrieved 11 October 2017.
  16. ^Castro, Juan (9 September 2005). 'Grand Theft Auto: Liberty City Stories'. IGN. Retrieved 7 October 2017.
  17. ^Dunning, Jason (29 March 2013). 'Grand Theft Auto: Vice City Stories and Liberty City Stories Come to PS2 Classics on April 2nd/3rd'. PlayStation LifeStyle. Retrieved 7 October 2017.
  18. ^Fingas, Roger (17 December 2015). 'GTA: Liberty City Stories comes to iOS, Pixelmator adds Apple Pencil tilt to more brushes'. AppleInsider.com. Retrieved 18 December 2015.
  19. ^Gibson, Ellie (31 October 2005). 'Custom tracks for GTA PSP'. Eurogamer. Archived from the original on 8 October 2017. Retrieved 8 October 2017.
  20. ^'Rockstar Games: Grand Theft Auto Liberty City Stories'. RockstarGames.com. Rockstar Games. Retrieved 21 October 2017.
  21. ^Rockstar Custom Tracks v1.0: Readme file (Report). Rockstar Games. Retrieved 21 October 2017. Rockstar Custom Tracks was developed by Rockstar Leeds with the creator of Exact Audio Copy. Rockstar Custom Tracks has benefited enormously from the expertise of the author, Andre Wiethoff. Thanks Andre!
  22. ^'Grand Theft Auto: Liberty City Stories (PSP)'. Metacritic. Retrieved 30 September 2017.
  23. ^ ab'Grand Theft Auto: Liberty City Stories (PS2)'. Metacritic. Retrieved 30 September 2017.
  24. ^Grand Theft Auto: Liberty City Stories Review on YouTube
  25. ^Gerstmann, Jeff (28 October 2005). 'Grand Theft Auto: Liberty City Stories Review for PSP'. GameSpot. Archived from the original on 31 October 2005. Retrieved 31 October 2005.
  26. ^'Grand Theft Auto: Liberty City Stories'. GameTrailers. Archived from the original on 22 September 2010. Retrieved 22 September 2010.
  27. ^'Grand Theft Auto: Liberty City Stories'. Official UK PlayStation 2 Magazine. No. 67. Christmas 2005.
  28. ^'The Games People Buy 2007'. Edge. 6 February 2007. Archived from the original on 12 September 2012. Retrieved 6 February 2007.
  29. ^Keiser, Joe (2 August 2006). 'The Century's Top 50 Handheld Games'. Next Generation. Archived from the original on 10 October 2007. Retrieved 2 August 2006.
  30. ^'Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer'(PDF). TakeTwoValue.com. Take-Two Interactive. 26 March 2008. p. 12. Archived from the original(PDF) on 8 April 2008. Retrieved 1 April 2008.
  31. ^'ELSPA Sales Awards: Double Platinum'. ELPSA.com. Entertainment and Leisure Software Publishers Association. Archived from the original on 20 May 2009. Retrieved 20 May 2009.
  32. ^ abCaoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017. Retrieved 18 September 2017.
  33. ^'ELSPA Sales Awards: Platinum'. ELSPA.com. Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009. Retrieved 15 May 2009.
  34. ^Nunez, Adam; Liz, Jose (1 July 2006). 'Grand Theft Auto: Liberty City Stories (PS2)'. PGNx. Archived from the original on 5 December 2007. Retrieved 5 December 2007.

External links[edit]

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