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CHECKPOINT A
Turn to the left and run toward the far corner of the building on the right. Jump off the edge to a lower building across a gap. Move to the right side of the roof. You'll see some boards on the right and a pipe on the side of the previous building. Jump to the pipe and climb up. Head toward the building on the right. To the right of the door is a button to deactivate the electric fence, hit it. Then head around the left side of the building and climb over the fence. Move to the left of the equipment in front of you and you should see some objects you can spring board off of. Once on top of the equipment, jump over to the rooftop ahead of you. Turn left and jump to the next roof. Head up the slope to the left. Jump to the equipment in front of you. Then jump over the first fence to some more equipment. Now jump over the second fence. Continue straight over the gap. Head to the left and do a wallrun to the other side of the gap. You'll find a bag leaning against a box a little way in front of you (BAG13). Now go back and slide down the pipe. Go through the door at the bottom. Once inside, head to the left. Move through the doorway on the right. Climb on top of the stuff in front of you and wallclimb, turn, and jump to get onto the suspended ceiling. Now turn left and move into the ducts. Follow the duct around a couple corners, then climb up to the right. When you move around the next corner, the register you walk on falls and you drop into a hallway. Go into the room at the end and turn left. Move to the far wall and turn left. You'll need to wallrun, turn, and jump to the exposed ducts. Move to the wall you just did the wallrun on while staying on the ducts. Do another wallrun to a bar and swing over to another duct. Head to the right and do a wallrun to another bar. Swing onto the duct in front of you. Then jump the gap to the right and climb up the ladder on the left. At the top look behind you and jump for the opening. At this point you can do a wallrun, turn, and jump to the pipes in the far left corner. Slide down to the floor. Turn to the left and squeeze between the equipment and the wall. Once on the other side, turn toward the equipment. Wallclimb to the top on the right. There is a valve you need to turn to move on. Turn it and drop down. Slide through the opening directly in front of you. Climb up the ladder. Then kick through the door on the right. Head straight and off the edge. Turn to the right. Climb up on the object in front of you and then onto the platform. Head for the doorway straight ahead.
CHECKPOINT B
Head up the stairs to the roof. Get ready to hit the disarm button after Ropeburn smashes through the wood fence. Go through the gate to the right and slightly behind you. Then kick through the door. Follow the hallway around to another door.
CHECKPOINT C
Go through it and the next doorway to the right. You'll be facing three blues in the next room. You can either take them out and then head into the elevator or just head into the elevator. Once inside jump up to the opening in the ceiling. Hit the button in between the two elevators. Ride it all the way to the bottom. If you want another bag, wait until the doors to the other elevator open and climb up. You should be able to climb up with the blue standing there, you'll just end up behind him. Simply punch him and he falls into the elevator shaft. Turn to the left and grab the bag (BAG14). Then drop back into the elevator shaft. Turn to the left and head into the ducts again. You'll slide down a little ways and be facing a door.
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CHECKPOINT D
Kick through the door. Head to the right. There is a pipe on the right wall, climb up it. Jump to the walkway behind you. Turn to the right. Do a wallrun, turn, and jump to a bar around the corner. Swing over to the walkway and move through the opening on the left wall. Go straight and drop off the ceiling. Head to the left and then through the doorway on the right. Run up the stairs to the left and turn around. Wallrun or jump up onto the scaffolding on the right. Then do a wall- climb to the next level. Now jump to the scaffolding on the left side of the room. Head to the right and do a wallrun to get over the fence. Move up the stairs and to the right. Go to the far left corner and down some stairs. You'll need to slide under the gate at the bottom. Head to the left and slide under another gate. If you don't make it under the gate, there is a button to raise it back up in between the two gates. Jump the obstacles in front of you and hit the button to raise the gates. Head straight ahead and down the escalator. There are five blues on the subway platform. You can take them out or run past them. Run all the way down the platform and onto the tracks on the right. There is a ladder on the right side shortly after the platform ends. Walk across the narrow beam behind you. The crouch into the opening in the wall. Turn to the right. You'll see two bars at your level and one a little lower. You want to wallrun past the first of the two higher bars to the second of the two higher bars. Swing onto the platform and turn right. If you want the final bag for the level look on the right wall. You will see a cable tray. There are two metal bars on it. One low and one above you. Jump to the higher one and turn to the ledge on the right. It may take a couple tries to get up there. The bag is just right there when you get up on the ledge (BAG15). Drop back down. Do a wallrun across the tracks. Head into the duct. Once you fall out of the duct turn to the left and kick through the door.
CHECKPOINT E
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Move down the walkway to the third right. Wallclimb, turn, and jump off the left wall onto a bar on the right. Swing onto the raised walkway and head left. Kick through the door and hit the button on the right. Head out of the room and jump over the railing to the left. Head to the left and through the newly opened door on the left. Wait for the train to pass and follow it down the tracks to the left. Duck into a nook on either side if you see or hear another train coming. After you go a little ways a couple blues will start to shoot at you. Just keep running past them. Eventually you will come to an area with some columns on the right. You need to move into a nook on the left, in the middel of the area. Wallclimb up the back of the nook, turn, and jump to an elevated walkway. You can see a bar in front of you just past the end of the walkway. Prior to going down the few steps on the walkway, do a wallrun and jump off the column to the left. Swing onto the next walkway. Kick through the door. Jump off the railing to the left. Turn around and jump over the next railing. Turn to the left and slide through the hole. Once on the other side, head up the stairs to the right. Turn around and wallrun to the bar. Swing over to the platform and then wallrun to the next platform. There is a button on the wall in front of you, hit it. Turn around and wallrun along the left wall. Jump into the fan on the left and walk through to the other side. Now get ready to jump onto a train.
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CHECKPOINT F
Line yourself up with the tracks and shortly after you hear a train coming, jump over the railing. Keep an eye out for low obstacles that you need to dodge. It is either random when and where you see these obstacles or there are a few different patterns that cycle. So just be on the lookout for them. It won't be long and you'll need to jump to a train on the right. Once on the next train, you'll need to jump over and duck under some obstacles. Just keep an eye out for them. Once the train stops, turn around and jump off. You need to run for the door on the left and get through it before another train comes down the tracks. Head up the stairs and outside.